There's this idea that has been bouncing around my brain for a while. And I need to get it out before it smashes my skull from the inside.
And I've hit a problem right out of the gate.
The idea is a stat-fed ... a text based wrestling game
And I'm struggling with the character generation system.
Each player would get a grand total of one wrestler so they're bound to put a massive amount of fretting into their character creation.
My concern is that, if I allow any size and shape of wrestlers, EVERYONE is going to make Great Khali sized monsters with a Brock Lesnar physique, even if I tell people how the moves system will work (which I won't go into here).
I want people to make some Daniel Bryans.
If I install a hardcoded limit of, say, 7 feet ... I'm going to get a horde of 7 foot dudes.
If I afford people a number of points to create their character, I'm still going to get 7 foot dudes, just very skinny ones who are then upgraded later on.
So, how do I tackle this?
Input an exchange rate muscle/fat?
Make the height cost exponetial rather than linear, so that if you really really want to have Great Khali, you can, but he's going to be almost entirely without skill.
(but I want to keep skills rather limited)
Does it show that I've only been getting into the nitty-gritty recently?
Any input, 10% who've made it this far?