Gotcha. In ME2, I only let one character die, just as well, it was the character I hated them most. I did the same in ME1.
You know, I hear people talk about gaming as a time sink. And maybe it is when you are playing solitaire or even tetras for hours and hours on end. But I've never regretted any time that I spent in a good game. As adults, we don't have that many opportunities to explore fantasy. I mean.... outside of religion. In those virtual worlds, I loved discovering hidden waterfalls and swimming in oceans and flying on the backs of mythical creatures and mining asteroids and casting spells. Or building communities. I like communities. My buddy P still games. And he is so close with some of our old guildmates that he has traveled to Pennsylvania and even Florida to hang out with people he met online. I don't even regret the better part of a year in which I was mourning my dad's death, and I really disappeared into the fantasy world, and engaged in epic battles and (other than work) just focused on being part of server firsts and whatnot. There were a lot of magical moments in there. It was what I needed to do at that time.
Don't get me wrong, I love playing games and I don't think MMOs are a complete waste of time, because I enjoy playing them. In reference to Final Fantasy XI (as I called it a time sink) I had some great experiences and even made friends with people I still talk to online. There's fun memories involved, like my stupidity of pulling a monster in I thought I could solo and wiping out my entire group in some endgame content whilst they were farming for items we needed. I wasn't wrong, I solo'd it, I was just the only one left standing. We had great groups and great fun taking stuff down. But when I talk about time sinks in reference to a game, particularly an MMORPG, it's not necessarily how many hours you're spending on it, but how many hours of that are wasted. I shall demonstrate with an example of such a time sink.
One of my jobs on FFXI was a Corsair. I had him (at the time) all the way up to level 90. The end game gear was called 'Empyrian', I had some of my Empyrian armour, they weren't so bad to get, it still has a bit of a time sink. Now, I wanted my Empyrian gun, the Armagadeddon. I don't know how much you played, but I'll lay out some concepts (even if for other readers), NM = Notorious Monster (boss-like monsters, they're tough, some are soloable). Timed spawn - a NM will spawn after a certain time after death. Forced Spawn - Requires items/Key items to spawn the NM. Lottery Spawn - Can spawn at any time, usually 2 hours + after death. Tier 1 & Tier 2: these NMs are killed in tiers and are forced spawn using a key item, so to kill a tier 2, you first need to kill the tier 1 of that tree - these tend to require groups of people and tend not to be soloable. Empyrian Weapons required that you complete a series of trials to build the weapon. To get an level 85 Armageddon (the lower level) this is what your trials are:
All in the lottery spawn stage can be solo'd
Trial 1 -> Kill specific lottery spawn NM 3 times (spawns between 1 and 3 hours, can go 3+ hours)
Trial 2 -> Kill specific lottery spawn NM 3 times (spawns around 1 to 3 hours, has been known to take as long as 12 hours)
Trial 3 -> Kill specific lottery spawn NM 3 times (spawns in a large area, spawn window opens after 1 hour)
Trial 4 -> Kill specific lottery spawn NM 4 times (spawn on placeholder enemies (so you have to kill the right one), window is open immediately, but takes as long as it likes)
Trial 5 -> Kill specific lottery spawn NM 4 times (spawn on 1 specific placeholder, large area. wind open after 1 hour)
Trial 6 -> Kill specific lottery spawn NM 4 times(spawns after 1 hour, uses placeholders, one testimony of an 18 hour wait)
Trial 7 -> Tier 2 NM 6 times (requires team)
Trial 8 -> Tier 2 NM 6 times (requires team)
Trial 9 -> Tier 2 NM 8 times (requires team)
Trial 10 -> Gather 50 Gems. Drops from force spawn NM, drops 1 to 3 gems per kill, requires a team. Therefore, you'll be arguing over loot.
Trial 11 -> Gather 50 lanterns. Drops from tough forced spawn NM, drops 1 to 3 gems per kill, requires a bigger team. And you guessed it, you gotta argue over the loot.
Thats your level 85 version.
Upgrade it to 90 -> 75 hearts. Even tougher forced spawn and sought after by multiple classes. NM drops 1 or 2
Upgrade it to 95 -> 1500 metal plates. Drops from Tier III. 15% chance of dropping 1. But that's dropping for you, not the party. So no argument over loot.
Upgrade it to 99 -> 60 Riftdross. Tier VI, 2% drop for you. No argument over loot.
Want the afterglow effect? Then you're insane. That's 3,000 Riftdross.
So why would I go for an Empyrium? They output a high amount of damage and are beneficial as far as invites are concerned. Most wouldn't consider inviting a Corsair without an Armageddon. Not an absolute requirement, but generally good to have. Now imagine if you're somebody who plays multiple classes/jobs? The damage is outputted by the special attack that comes with each weapon.
Okay, I picked an extreme example, but I mean that kind of thing when I say 'time sink'. To get the gear necessary for your level, you're putting a lot of time into the game doing tasks that become plain and boring. The trials would have been a lot more bearable if they were timed spawns, because you could kill a guy, come back 2 hours later and no waste that time keeping an eye on your computer. To me, that's just completely unnecessary and don't judge me badly, but I got all the way up to Trial 7 before I stopped playing the game.